Madalin Cars Multiplayer Stunt Guide: Ramps, Loops and Landing on Four Wheels
Published · 1 min read
The three maps
The desert airstrip is the stunt park: a cracked runway with mesas on the horizon, a full loop and a row of ramps aimed at nothing in particular. The shipping yard is tighter, with ramps built from container stacks, a watchtower, cranes and fences that reward the handbrake. The country road is a long open drive for people who would rather go flat out than fly, and it is the best place to learn how a new car handles before taking it to the ramps.
Speed comes from the straight
Nitro is the difference between clearing a gap and dropping into it, but it has to be spent before the ramp. Hold Shift on the run-up, release it a car-length before the lip, and the car leaves level. Boosting on the ramp face lifts the nose and the car rotates backwards in the air.
Landing
The car keeps answering the keys while airborne: throttle drops the nose, brake lifts it, and the arrows roll it. Watch the shadow, not the horizon, and make one small correction just before contact. If the car lands on its side or roof, R puts it back on its wheels exactly where it stopped, so a failed jump costs nothing but the run-up.
The loop
Enter fast and centred, then take your hands off the steering. The loop only throws cars that were steering at the top. Nitro through the whole thing the first few times; once the line is familiar you can go in slower and still make it round.
Handbrake corners
Space locks the rear wheels. Tap it as you turn in and the back end swings round for a drift; hold it and the car spins on the spot, which is the fastest way to turn around on a straight.
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